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We can help you on :
- The choice of the best API/Lib that fit your technical expectations and within your budget (don’t waste your time in evaluating and testing them, we’ve done it before you…)
- The design of your audio engine (to skip from the - ouch God! We have forget this features, we have to restart all from the beginning-)
- The audio features of your game (3D Sounds, adaptive music, EAX, Dolby, DTS etc…)
- Contractor choices (find the best composer or designer fit to your project and budget)
- Your game audio production process schedule (creative processes are often hard to plan)
- Your game audio testing (benefits from our exercised ears)
- You need to speak with a game audio expert ? Vincent is audio producer and sound designer at Cyanide, owner of Soundakt, teacher at the ENJMIN school, member of GANG, the game audio network guild, Creative and Dolby registered developper, and more :D
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>> contact(at)soundakt.com
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